mupen64-360 version 0.993 beta2

LibXenon Homebrew, XeLL etc.
GliGli
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mupen64-360 version 0.993 beta2

Post by GliGli » Thu Sep 22, 2011 7:07 pm

Code: Select all

    ****************************
    * Mupen64-360 v0.993 Beta2 *
    ****************************

    http://www.libxenon.org/

    Description
    ===========

    Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it’s powered by libxenon and it’s a port of Wii64 (which itself was a port of Mupen64).

    Usage
    =====

    Unzip on USB sick, then run from Xell.

    Many ROM formats are supported, zipped ROMs also work.

    In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
    Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.

    Other controls are described in the emulator itself.

    The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.

    Options
    =======

    – Controls (l->r):
    Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
    EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.

    – Textures:
    Changes the texture enhancement filter, depending on games, some filters will look better than others.
    Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.

    – CPU core:
    Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
    ‘No linking’ and ‘No VM’ are new dynarec modes that can make some games work, while still running at playable speed.

    – Framerate limiting:
    When enabled, games won’t go faster than they would on a real N64. Can be toggled ingame with the Back button.

    History
    =======

    v0.993 BETA2:
    – Fixes mount issues with USB devices (which caused nothing to work) My Bad! //Swizzy

    v0.993 BETA: Recompilation with some ZLX and Libxenon fixes
    – Supports Corona Video Output
    – Better USB Drive/HDD Compatibility

    v0.992 Beta: Almost a complete rewrite, notable changes:

    – Moved to Mupen64 Plus core.
    – Moved to Rice video plugin.
    – Dynarec overhaul.
    – Faster and way more compatible.
    – More control over the speed/compatibility ratio (see ‘CPU core’ option)
    – More texture enhancement filters.
    – Basic controls remapping.
    – GUI improvements.
    – Built with recent libxenon/ZLX (more supported filesystems, less bugs, …)
    – /! Use the Guide button to quit a game, Back toggles framerate limiting now.

    v0.96 Beta: First binary release

    Credits
    =======

    Wii64 / Mupen64 teams (guess why :)
    GliGli (Xbox 360 port)
    Ced2911 (GUI library)
    Razkar (Backgrounds)
    Everyone that contributed to libxenon…
[youtube]http://www.youtube.com/watch?feature=pl ... uP9MmW9wvY[/youtube]

Have fun =)

Edit 11/25/2012: New version: 0.992 beta !
Edit 12/24/2014: Version 0.993 Beta2 added!

Download link (attachment doesn't work for some reason): Click
Last edited by GliGli on Sun Nov 25, 2012 9:01 pm, edited 1 time in total.

ravendrow

Re: mupen64-360 version 0.96 beta

Post by ravendrow » Thu Sep 22, 2011 8:07 pm

tried to compile the updated source from your git hub and got this error

/home/travis/Desktop/mupen64-360/source/main/main.cpp:222:14: error: 'loadPNGFromMemory' is not a member of 'ZLX'

downloaded the newest zlx from google reinstalled it and i am still getting this error....any idea what i am doing wrong?

boflc

Re: mupen64-360 version 0.96 beta

Post by boflc » Thu Sep 22, 2011 8:16 pm

Ced2911 just committed a few changes from GliGli into ZLX: make sure you really -did- get the latest ZLX from svn and that you -did- correctly compile & install it.

as in, i -just- did this and compiled mupen successfully.

ravendrow

Re: mupen64-360 version 0.96 beta

Post by ravendrow » Thu Sep 22, 2011 8:23 pm

yeah that was it he must have been updating as i got it first time it said 8 revisions now it says 9 all good

peet8989

Re: mupen64-360 version 0.96 beta

Post by peet8989 » Thu Sep 22, 2011 8:57 pm

thanks for including the binaries :)


multiplayer!! how nice!
Last edited by peet8989 on Thu Sep 22, 2011 9:02 pm, edited 1 time in total.

Sonic-NKT

Re: mupen64-360 version 0.96 beta

Post by Sonic-NKT » Fri Sep 23, 2011 6:43 pm

Great to see a first public release  :)

sure the controller emulation needs work and there are a few glitches ( ;) ) in several games but for a first release its awesome an show that 360 homebrew is still alive.

I just have one problem... is HDMI audio working?
Im using latest Xell 1. Stage with xelllaunch and i dont hear anything :)
Last edited by Sonic-NKT on Fri Sep 23, 2011 6:49 pm, edited 1 time in total.

MagicSeb

Re: mupen64-360 version 0.96 beta

Post by MagicSeb » Fri Sep 23, 2011 10:25 pm

HDMI sound is working on my Xell Reloaded September 11

Sonic-NKT

Re: mupen64-360 version 0.96 beta

Post by Sonic-NKT » Sun Sep 25, 2011 5:52 pm

Can you give me a link to the exact version?

kyl3

Re: mupen64-360 version 0.96 beta

Post by kyl3 » Fri Sep 30, 2011 6:10 pm

Just played mortal kombat 4 and it was like it was in HD. You sir have blown my mind to the fullest...... and then some.

MagicSeb

Re: mupen64-360 version 0.96 beta

Post by MagicSeb » Sat Oct 01, 2011 10:53 am

[quote="Sonic-NKT"]
Can you give me a link to the exact version?
[/quote]

http://www.logic-sunrise.com/telecharge ... -2011.html

This one working too. flashed via NXE, using xellupdater by tuxuser.

EdsonDario

Re: mupen64-360 version 0.96 beta

Post by EdsonDario » Thu Nov 24, 2011 5:55 pm

Is there a problem running it from the dvd drive?

GhaleonX

Re: mupen64-360 version 0.96 beta

Post by GhaleonX » Fri Dec 16, 2011 6:59 am

Awesome work, gligli! I'm thrilled with the performance already! I have compiled your latest build and have noticed that on my usb hdd, if I've been playing a while, upon exit I get a seg fault error (red screen of death :P) - I'm thinking that this may be an issue with some usb hdds having issues resuming from idle (hddalive.xex addressed this for FSD in the past).

Also, I'm curious - do you plan to add support for texture packs?

naxil
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Posts: 8
Joined: Fri Apr 06, 2012 11:31 pm

Re: mupen64-360 version 0.96 beta

Post by naxil » Sun May 06, 2012 1:26 am

WOW.. majora's mask on my xbox360!!! and in hiress!!! where i can found the source? for follow news?

naxil
User
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Posts: 8
Joined: Fri Apr 06, 2012 11:31 pm

Re: mupen64-360 version 0.96 beta

Post by naxil » Sun May 06, 2012 1:35 am

i have a question.. native n64 save is supported?

skaT777

Re: mupen64-360 version 0.96 beta

Post by skaT777 » Tue Jul 03, 2012 12:01 pm

give it in the next time a update :D i want play Donkey Kong XD

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