mupen64-360 version 0.993 beta2

LibXenon Homebrew, XeLL etc.
skaT777

Re: mupen64-360 version 0.992 beta

Post by skaT777 » Mon Dec 03, 2012 6:35 pm

Donkey Kong didnt save
and Zelda Majoras Mask dont work
please fix this

User avatar
dreamboy
Global Moderator
Global Moderator
Posts: 48
Joined: Tue May 17, 2011 1:12 am
Location: Portugal

Re: mupen64-360 version 0.992 beta

Post by dreamboy » Tue Dec 04, 2012 2:50 pm

goemon adventures works great hehe :) is there a way to enable expansion pack memory without having to recompile the source code?
[align=center]ImageImage
xbox 360 Jasper JTAG 16mb - 2TB External 3.5HDD @ Dashboard 2.0.16202.0[/align]

isaacgar12345

Re: mupen64-360 version 0.992 beta

Post by isaacgar12345 » Fri Dec 28, 2012 8:00 pm

Just to let you guys know, the older versions of this program work for me, but this one doesn't. It could be because the flash drive I'm using sucks.

chunkz

Re: mupen64-360 version 0.992 beta

Post by chunkz » Fri Jan 11, 2013 5:25 pm

hey bud i had some issues too try this. Put the xenon.elf file on root of internal hd(hd inside xbox) Now put the mupen folder onto a fresh formated usb (use guiformat google it) make sure you make a roms folder and put what roms you want in the folder this folder must also be on root of flash drive. Now you should have the .elf file on the root of internal hd and mupen64 folder and roms folder on root of usb drive just plug usb in to xbox and start normaly. Once your dash is loaded go to your dashlaunch and run it. find the launch button and launch the elf file from internal drive. xell will load automaticly and fast  Mupen should now work select rom and enjoy. this is how i get all elf files to run gives you a lot less hassle trying to get them to work hope it works for you or anyone else having issues.

cieniu71

Re: mupen64-360 version 0.992 beta

Post by cieniu71 » Mon Jan 14, 2013 10:41 pm

Great Stuff ! :D
Last edited by cieniu71 on Mon Jan 14, 2013 11:03 pm, edited 1 time in total.

ploggy

Re: mupen64-360 version 0.992 beta

Post by ploggy » Sun Aug 04, 2013 1:06 am

Hi, has there been a fix for the saving issue?

thanks.

mouarf

Re: mupen64-360 version 0.992 beta

Post by mouarf » Mon Sep 02, 2013 10:42 am

It seems Mupen64 needs to be recompiled with new toolchain to provide corona compatibility.

Has someone planned to provide such compiled version ?

I would be very grateful.

EDIT: It has been relseased somewhere. Thanks to everyone involved !
Last edited by mouarf on Tue Sep 03, 2013 6:35 am, edited 1 time in total.

Swizzy
Team
Team
Posts: 43
Joined: Sun Sep 01, 2013 9:53 pm

Re: mupen64-360 version 0.992 beta

Post by Swizzy » Thu Sep 05, 2013 7:53 pm

[quote="mouarf"]
EDIT: It has been relseased somewhere. Thanks to everyone involved !
[/quote]

Np, it's still got a few bugs that needs to be fixed tho xD

User avatar
Stakhanov
User
User
Posts: 6
Joined: Mon Sep 09, 2013 5:17 pm

Re: mupen64-360 version 0.992 beta

Post by Stakhanov » Mon Sep 09, 2013 5:54 pm

Thanks for the release GliGli.

For people using corona here's the buid you're talking about :

http://www.homebrew-connection.org/file ... _beta2.rar

With the first build I couldn't look into my usb device to launch my roms, but with this one I can, though as you said it seems that it doesn't save.



I've tested a few games using VGA, so here's my list of working one and issues I've met :

- GoldenEye : Working on solo, splitscreen works but shows texture artifacts on the down side screens
- Mario Kart 64: Working fullspeed
- Super Mario 64 : Working very fast and so is unplayable
- Lego Racers : Working near fullspeed but many artifacts are shown, some cars disappears and the game says it can't save ending up in using a temporary profile
- Star Wars Episode I Racer : Working fullspeed but a few shadow artifacts are present
- Star Wars Shadow of the Empire : Working fullspeed and properly ingame but has a glitchy and blinking menu that can only be used by blindly pressing buttons.
- Re-Volt: Not launching
- Star Wars Rogue Squadron : Not launching
- Star Wars Battle for Naboo : Not launching
- Super Smash Bros : Working, but crashes a few minutes after launch with hi-res textures
Last edited by Stakhanov on Mon Sep 09, 2013 6:11 pm, edited 1 time in total.

Swizzy
Team
Team
Posts: 43
Joined: Sun Sep 01, 2013 9:53 pm

Re: mupen64-360 version 0.992 beta

Post by Swizzy » Tue Sep 10, 2013 5:09 am

The issue with the game running at to high speed can be manually corrected by changing the limiting with the speed... try pressing the back button :)

The not launching issue might be a problem with the game save type, if you could install a UART cable to your console it'd be awesome as it'd help me find the reason for the error :)

bigdave629
User
User
Posts: 12
Joined: Wed Aug 10, 2011 4:47 am

Re: mupen64-360 version 0.992 beta

Post by bigdave629 » Sun Sep 15, 2013 6:15 am

Did gligli update this or is this update just for corona users?

Swizzy
Team
Team
Posts: 43
Joined: Sun Sep 01, 2013 9:53 pm

Re: mupen64-360 version 0.992 beta

Post by Swizzy » Sun Sep 15, 2013 5:41 pm

[quote="bigdave629"]
Did gligli update this or is this update just for corona users?
[/quote]

I Updated it fixing a few issues with some USB Drives and added corona support...

bigdave629
User
User
Posts: 12
Joined: Wed Aug 10, 2011 4:47 am

Re: mupen64-360 version 0.992 beta

Post by bigdave629 » Mon Sep 16, 2013 12:38 am

Oh okay thanks for the response, so if I have .992 running fine on my JTAG their is no reason to update are do more games work?

Swizzy
Team
Team
Posts: 43
Joined: Sun Sep 01, 2013 9:53 pm

Re: mupen64-360 version 0.992 beta

Post by Swizzy » Mon Sep 16, 2013 5:07 am

[quote="bigdave629"]
Oh okay thanks for the response, so if I have .992 running fine on my JTAG their is no reason to update are do more games work?
[/quote]

Yeah, if it works fine with the games you play now, no need to update...

User avatar
Stakhanov
User
User
Posts: 6
Joined: Mon Sep 09, 2013 5:17 pm

Re: mupen64-360 version 0.992 beta

Post by Stakhanov » Wed Sep 18, 2013 9:31 am

[quote="Swizzy"]
The issue with the game running at to high speed can be manually corrected by changing the limiting with the speed... try pressing the back button :)

The not launching issue might be a problem with the game save type, if you could install a UART cable to your console it'd be awesome as it'd help me find the reason for the error :)
[/quote]

Saddly I don't have anything as an UART cable but if I can help the devellopment by using one I'll try to get one.

By not launching I meant that it displays a black screen when I launch the rom.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider] and 2 guests