mupen64-360 version 0.993 beta2

LibXenon Homebrew, XeLL etc.
gangrel_1313
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Re: mupen64-360 version 0.96 beta

Post by gangrel_1313 » Fri Jul 13, 2012 2:53 am

In the next version, it would be nice to edit the controller, I find my layout is way better than the one provided.

(for anyone interested)
Left Analog for N64 Analog
D-Pad for N64 D-Pad
Right Analog for C-Buttons
Start for N64 Start
Left Bumper for N64 L
Right Bumper for N64 R
Left Trigger for N64 Z

Worked great on N64 emulators on PC with my 360 controller and would be good on Mupen64-360. I don't know if having custom buttons for each rom would possible, some button combinations work better on some roms than others, it would be nice to have combinations set so you dont have to keep editing the control scheme.

Also how do you save on Mupen64-360, I cant find information anywhere

MastaG

Re: mupen64-360 version 0.96 beta

Post by MastaG » Sun Oct 28, 2012 1:29 am

The latest mupen64 git seems to be broken.
I've compiled GliGli's tree of libxenon: ./build-xenon-toolchain toolchain and ./build-xenon-toolchain libs.
The same for libxemit and the ZLX git.
Mupen64-360 compiled with no errors.
Trasfered the mupen64-360.elf32 to the root of my fat32 formatted usb drive as xenon.elf.
Also places the "files" folder in the root.
Upon launching I'm getting a Segmentation Fault.

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Pa0l0ne
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Re: mupen64-360 version 0.96 beta

Post by Pa0l0ne » Sun Oct 28, 2012 11:00 pm

[quote="MastaG"]
The latest mupen64 git seems to be broken.
I've compiled GliGli's tree of libxenon: ./build-xenon-toolchain toolchain and ./build-xenon-toolchain libs.
The same for libxemit and the ZLX git.
Mupen64-360 compiled with no errors.
Trasfered the mupen64-360.elf32 to the root of my fat32 formatted usb drive as xenon.elf.
Also places the "files" folder in the root.
Upon launching I'm getting a Segmentation Fault.
[/quote]

Wich kind of speculation leads you to think that?
You probably have an incompatible usb drive just like happen with XMplayer. Most people have resolved this issue reformatting the drive with Gui Format 32 or trying to use the xbox internal harddrive. Eventually changing model of external usb drive.

...oh, and last but not least, my selfcompiled Mupen work like a charm! (Thanks GliGli!)

diexsodia

Re: mupen64-360 version 0.96 beta

Post by diexsodia » Mon Oct 29, 2012 6:39 am

[quote="MastaG"]
The latest mupen64 git seems to be broken.
I've compiled GliGli's tree of libxenon: ./build-xenon-toolchain toolchain and ./build-xenon-toolchain libs.
The same for libxemit and the ZLX git.
Mupen64-360 compiled with no errors.
Trasfered the mupen64-360.elf32 to the root of my fat32 formatted usb drive as xenon.elf.
Also places the "files" folder in the root.
Upon launching I'm getting a Segmentation Fault.
[/quote]


you have the 0.99 version? can you send me the emulator MP.... i don have linux for copile that..

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Pa0l0ne
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mupen64-360 version 0.96 beta

Post by Pa0l0ne » Mon Oct 29, 2012 10:17 am

[quote="diexsodia"]
[quote="MastaG"]
The latest mupen64 git seems to be broken.
I've compiled GliGli's tree of libxenon: ./build-xenon-toolchain toolchain and ./build-xenon-toolchain libs.
The same for libxemit and the ZLX git.
Mupen64-360 compiled with no errors.
Trasfered the mupen64-360.elf32 to the root of my fat32 formatted usb drive as xenon.elf.
Also places the "files" folder in the root.
Upon launching I'm getting a Segmentation Fault.
[/quote]


you have the 0.99 version? can you send me the emulator MP.... i don have linux for copile that..
[/quote]
Yep, all of us are here for this kind of request.
And maybe i'm the Queen of England.

MagicSeb

Re: mupen64-360 version 0.96 beta

Post by MagicSeb » Mon Oct 29, 2012 4:02 pm

The contract is clear : You can build your own version. And don't distribute it.

diexsodia

Re: mupen64-360 version 0.96 beta

Post by diexsodia » Wed Oct 31, 2012 6:08 am

[quote="MagicSeb"]
The contract is clear : You can build your own version. And don't distribute it.
[/quote]

ok.. can you give me a page of how copile?...

MagicSeb

Re: mupen64-360 version 0.96 beta

Post by MagicSeb » Wed Oct 31, 2012 12:22 pm

http://libxenon.org//viewtopic.php?t=2

Follow this tutorial. You can compile under VMWARE or VBOX virtual machine.

Install linux
Install depedencies to build libxenon
Build libxenon, build libs zlib, freetype etc...
git clone ZLX Library, compile lib install lib

Git clone mupen64, compile it and copy it on a fresh formatted USB, renames mupen64...elf32 in xenon.elf
Copy necessary files from the old 0.96 version (available elsewhere...like Logic Sun....)

diexsodia

Re: mupen64-360 version 0.96 beta

Post by diexsodia » Tue Nov 06, 2012 12:52 am

[quote="MagicSeb"]
http://libxenon.org//viewtopic.php?t=2

Follow this tutorial. You can compile under VMWARE or VBOX virtual machine.

Install linux
Install depedencies to build libxenon
Build libxenon, build libs zlib, freetype etc...
git clone ZLX Library, compile lib install lib

Git clone mupen64, compile it and copy it on a fresh formatted USB, renames mupen64...elf32 in xenon.elf
Copy necessary files from the old 0.96 version (available elsewhere...like Logic Sun....)
[/quote]


i am going to try it.. i am from mexico.. my english is bad.. and i dont know some thing about linux... but i am going to try....

tanks
Last edited by diexsodia on Tue Nov 06, 2012 12:55 am, edited 1 time in total.

mark291422

Re: mupen64-360 version 0.96 beta

Post by mark291422 » Sat Nov 17, 2012 4:03 am

Hi looks like I'm running into the same seg-fault as the other user

This is what I'm getting right now (http://imgur.com/uQY1P). I'm using the same USB key that works for v0.96. I used my mupen64-360.elf32 (3,599KB) and simply renamed it to replace my existing xenon.elf.

To compile Mupen64-360 I ran make CROSS_COMPILE=-xenon- and got no errors.

I've tried formarting the usbkey with gui format and re-applying the .elf and it still fails.

Does anyone have anything else that comes to mind to solve this? Thanks in advance.

GliGli
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Re: mupen64-360 version 0.992 beta

Post by GliGli » Sun Nov 25, 2012 9:02 pm

New version: 0.992 beta !

skaT777

Re: mupen64-360 version 0.992 beta

Post by skaT777 » Sun Nov 25, 2012 10:51 pm

sry master gligli but the emulator had  bugs
at first
it dont save :x (i have test it whit Donkey kong)
then in the video that you show had donkey kong no grafik bugs
but i have many the camera is ever jump back

chunkz

Re: mupen64-360 version 0.992 beta

Post by chunkz » Mon Nov 26, 2012 2:29 am

I am having issues for some reason i cant get into the emu. it loads xenon.elf file then before loading the emu i get the seg. fault screen. I have tried this with many usb flash drives as i have a lot lol but no luck. Any advice? or is this just an all around issue?

EDIT: i got it to boot on my external 2tb hdd. out of the 7 flash sticks i have the 2tb is the only one that worked for me. only difference i can see is my 2tb is usb 3.0 and my usb flah sticks are regular usb 2.0.
Last edited by chunkz on Mon Nov 26, 2012 3:40 am, edited 1 time in total.

bigdave629
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Re: mupen64-360 version 0.992 beta

Post by bigdave629 » Mon Nov 26, 2012 4:07 am

thank you gligli for releasing this emu everything works great. I wanted ask if it is possible to remap the c buttons to actual 360 buttons for the use with fighting games?

iSynic

Re: mupen64-360 version 0.992 beta

Post by iSynic » Mon Dec 03, 2012 1:37 am

Both with the prior and latest version I get no video. The elf seems to load but I get a black screen and the TV says no input. Any clues? I'm outputting via HDMI, corona board.
Last edited by iSynic on Mon Dec 03, 2012 2:07 am, edited 1 time in total.

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