NewRAW -ported to libxenon and SDL-

LibXenon Homebrew, XeLL etc.
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MagicSeb

NewRAW -ported to libxenon and SDL-

Post by MagicSeb » Tue Nov 15, 2011 6:58 pm

Hi, i have tried to make a runnable version of RAW -Another world Interpretor-

Actually, these things works :

- Protection Wheel
- In-game save and load
- Joystick
- Audio sound
- Bypass protection test=> on my personal dump


Things doesn't work :
all ok

Things still buggy :

Sound

I have used the  latest gligli libxenon, and libSDLXenon from lantus.

Original another world files should be put in "raw" directory on uda:

If someone can fix the latest bugs ?

Fixed :

Most of bugs except sound, still little bit jerky.
Attachments
NewRAW.zip
(876.36 KiB) Downloaded 464 times
Last edited by MagicSeb on Fri Dec 02, 2011 9:34 pm, edited 1 time in total.

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Cancerous1
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Re: NewRAW -ported to libxenon and SDL-

Post by Cancerous1 » Tue Nov 15, 2011 7:24 pm

cool thanks for sharing, i always liked that game, as frustrating as it was to beat

lantus360

Re: NewRAW -ported to libxenon and SDL-

Post by lantus360 » Tue Nov 15, 2011 8:05 pm

nice port.

interesting that the sound isnt working for you. I will take a closer look and see whats up

cheers!

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Pa0l0ne
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Re: NewRAW -ported to libxenon and SDL-

Post by Pa0l0ne » Fri Dec 02, 2011 12:49 am

Much Appreciated!!!  :) :) :)

I have compiled succesfully on my Ubuntu 10.04
latest GliGli libxenon (gligli-libxenon-a7c88d8)
Lantus libSDLXenon
Lantus SDL_Mixer

The Sound Play correctly and i have not segmentation fault

P.S. Using the protection wheel remind me when i play this game for the first time on Amiga 500 in the 90'....
Last edited by Pa0l0ne on Fri Dec 02, 2011 1:42 am, edited 1 time in total.

MagicSeb

Re: NewRAW -ported to libxenon and SDL-

Post by MagicSeb » Fri Dec 02, 2011 4:58 pm

Can you play after level 1 ?

And can you post your elf too ^^

MagicSeb

Re: NewRAW -ported to libxenon and SDL-

Post by MagicSeb » Fri Dec 02, 2011 6:40 pm

Yes ! Finally it's working !

NO change in my main code, probably a bad compile of libxenon AND:OR bad compile of SDL

Big thanks to Pa0l0ne, for showing me the mistake.

Enjoy now, Another World in a fully libxenon version.
Attachments
NewRAW.elf32.zip
(250.76 KiB) Downloaded 363 times

lantus360

Re: NewRAW -ported to libxenon and SDL-

Post by lantus360 » Fri Dec 02, 2011 6:42 pm

i think gligli's changes to thread safe malloc() in libxenon fixed this.

excellet work MagicSeb. This game is a classic

Ced2911
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Re: NewRAW -ported to libxenon and SDL-

Post by Ced2911 » Fri Dec 02, 2011 6:45 pm

there is some issue with sound, i don't know why but you need to check that hdmi sound is set to stereo in dashboard, the settings seem to change for me

MagicSeb

Re: NewRAW -ported to libxenon and SDL-

Post by MagicSeb » Fri Dec 02, 2011 9:38 pm

I have also made a port of REminiscene engine. Still buggy sounds... I will post it later.

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