
N64 Emulator by GliGli
Re: N64 Emulator by GliGli
just checked out the newest 0.91 build awesome stuff i will try to upload a vid in the next day or so.....cant wait to see it emulating all the 64 roms....playing killer instinct gold with glitch rain is fun though. anyone who can should checking this out....it's well worth the time to figure out how to compile it 

Re: N64 Emulator by GliGli
[quote="ravendrow"]
it's well worth the time to figure out how to compile it
[/quote]
Thats really true
the games that run, run like a charm! Would love to see Star Wars: RS running 
it's well worth the time to figure out how to compile it

[/quote]
Thats really true


Re: N64 Emulator by GliGli
@synTeX you check out the latest 0.91 yet GliGli added a browser 

Re: N64 Emulator by GliGli
Yea, i know i just compiled it yesterday
had a lot of trouble getting the libs for zlx running, but it worked in the end ^^

Re: N64 Emulator by GliGli
yeah me too so i take it you found the typo in the zlx makefile_lib ?
Re: N64 Emulator by GliGli
[youtube]http://www.youtube.com/watch?v=jVzLWQquo7I[/youtube]
@iPSad : You can compile the actual source from the gligli's github
Here no one gives you the compiled elf.
@iPSad : You can compile the actual source from the gligli's github
Here no one gives you the compiled elf.
Re: N64 Emulator by GliGli
Mutliple Controller support for mario kart would be just awesome 

Re: N64 Emulator by GliGli
[quote="peet8989"]
Mutliple Controller support for mario kart would be just awesome
[/quote]
yea i second that, would be so sweet
Mutliple Controller support for mario kart would be just awesome

[/quote]
yea i second that, would be so sweet
Re: N64 Emulator by GliGli
EDIT: No longer needed, gligli added multiple controller support
its a very simple patch
find void getKeys
change
if(get_controller_data(&c, 0)){
to
if(get_controller_data(&c, Control)){
change
if (Control == 0) Keys->Value = b.Value;
to
Keys->Value = b.Value;
then above that find
void initiateControllers(CONTROL_INFO ControlInfo)
and mark additional controllers as present
sorry for not making a proper patch, but I am on a winblows pc and not at home atm
its a very simple patch
find void getKeys
change
if(get_controller_data(&c, 0)){
to
if(get_controller_data(&c, Control)){
change
if (Control == 0) Keys->Value = b.Value;
to
Keys->Value = b.Value;
then above that find
void initiateControllers(CONTROL_INFO ControlInfo)
and mark additional controllers as present
sorry for not making a proper patch, but I am on a winblows pc and not at home atm
Last edited by sk1080 on Sat Sep 24, 2011 10:43 pm, edited 1 time in total.
Re: N64 Emulator by GliGli
Wow! Thanks a lot for this
I will try it tomorow but i think this is going to be awesome

I will try it tomorow but i think this is going to be awesome

Re: N64 Emulator by GliGli
is there anything else to be worked on apart from single out some games that dont work with it...Would gladly help
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